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1. An idea for wealth redistribution, and control blobbing in Eve - in Player Features and Ideas Discussion [original thread]
I don't agree to tax organizations that have high aggrepated skill points. It hurts one of the distinctive successful rule of the game that your character is still advancing and getting stronger when you are offline. Players will be discouraged to...
- by Beta Maoye - at 2017.07.27 07:33:40
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2. It's time to add a new kind of PVE missions (With smart AI) - in Missions & Complexes [original thread]
Sorry this is a bit off topic. Sometimes I wonder why EVE gameplay has gone towards two extremes. Contents are focused on either big alliance organization or solo player. If a player do not join an alliance, he has not much choice but solo the gam...
- by Beta Maoye - at 2017.06.12 08:00:37
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3. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Alternative to fighter nerf, the game could buff everything else to match the streaming speed of isk from carrier ratting.
- by Beta Maoye - at 2017.06.09 19:07:14
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4. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
I suggest dev issuing a statement next week that after careful consideration, the pirate battleship change is not necessary and BPC will drop as usual. Collect salts from speculators.
- by Beta Maoye - at 2017.06.09 07:51:02
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5. Mass Test on Singularity: Tuesday, 6th June @ 17:00 UTC - in Test Server Feedback [original thread]
if you want real MASS, consider rewarding 20,000 skill points in tranquility instead of 2,000,000 in Singularity.
- by Beta Maoye - at 2017.06.04 13:37:12
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6. PLEX after change: - in EVE General Discussion [original thread]
Before plex change, players need at least 1B to push the ingame market price up 0.01 isk. but now players need only 0.003B to push the price up 0.01 isk. It has never been easier to move the price. The cost of buy-low-sell-high game is so low that...
- by Beta Maoye - at 2017.05.20 08:46:40
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7. Why doesent EVE have an in-game stock market? - in Player Features and Ideas Discussion [original thread]
Because stock exchange needs modern world's law and regulation system to operate but EVE, in the middle age of space, has literally no laws. If you are really interested, take a look at the listing company manual at New York Stock Exchange and t...
- by Beta Maoye - at 2017.05.07 17:21:29
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8. Idea for gradual development of new space to enable CCP to start now... - in Player Features and Ideas Discussion [original thread]
Alphas are fading out. Free to play is not the solution. I think the game company needs to do more analysis on market segmentation and study how to make the game more inclusive, as there are many different kinds of players. The game company was to...
- by Beta Maoye - at 2017.04.29 19:21:25
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9. Why is CCP spending so much time on rehashing content? - in EVE General Discussion [original thread]
Nana Skalski wrote: Faction warfare with complexes like arenas? No, not just an arena. I mean a lighter version of sovereignty that has the characteristics of owning a piece of land, like putting your alliance logo on your structure and vari...
- by Beta Maoye - at 2017.04.19 12:40:17
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10. Why is CCP spending so much time on rehashing content? - in EVE General Discussion [original thread]
In response to the OP, In the past few years, the game company wanted to recreate the golden age of EVE that players were flooding into the game and big battles were being fought among big alliances. They tried to make better structures, better w...
- by Beta Maoye - at 2017.04.19 12:09:26
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11. If one actually wants to fix the issues with wardecs - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: Beta Maoye wrote: In response to the OP, I say make the game to allow that the wardeced corporation can pay a fee equivalent to the fee the opposite side paid to Concord to end the wardec with 24 hours notification, same a...
- by Beta Maoye - at 2017.04.12 09:39:37
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12. If one actually wants to fix the issues with wardecs - in Player Features and Ideas Discussion [original thread]
In response to the OP, I say make the game to allow that the wardeced corporation can pay a fee equivalent to the fee the opposite side paid to Concord to end the wardec with 24 hours notification, same as the mechanic to start the war. Fair to bo...
- by Beta Maoye - at 2017.04.12 08:36:32
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13. The Social Experiment that is Eve Online - in EVE General Discussion [original thread]
EVE is as free as it can be. It allows good behaviors as well as bad behaviors in the game. Most people are accustomed to live under laws and order in real life. They don't like chaotic or illegal events such as non-consensual pvp, scamming, bully...
- by Beta Maoye - at 2017.04.07 03:06:48
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14. Sticky:Dev Blog: A New Deployable From The Upwell Consortium - in EVE Information Portal [original thread]
TLDR: No, we will not make Corpse Mobile Tractor Unit.
- by Beta Maoye - at 2017.04.02 20:15:19
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15. EVE Online Wins World Summit Award - in EVE General Discussion [original thread]
Why EVE won the award? What significant impact does EVE bring to the world?
- by Beta Maoye - at 2017.04.02 03:31:08
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16. How many more players must we lose to bullying - in EVE General Discussion [original thread]
Alioth Ursa wrote: why? The wdec is just mechanic introduced at some point. Why should we assume it is perect as-is? It is a fact, not an assumption, that players should know to make informed decision.
- by Beta Maoye - at 2017.03.30 22:30:24
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17. How many more players must we lose to bullying - in EVE General Discussion [original thread]
To end the wardec arguments once and for all, the game should print in blood-red in the corporation application page that "Once you accepted to join a player owned corporation, other players can pay Concord a fee to ignore their aggressive actions...
- by Beta Maoye - at 2017.03.30 21:52:11
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18. What came first, chicken or the egg? - in EVE General Discussion [original thread]
The body of EVE is built by artists and programmers. The soul of EVE is forged by players.
- by Beta Maoye - at 2017.03.25 09:50:50
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19. Be a miner or be a killer? simple - in Player Features and Ideas Discussion [original thread]
I forgot about science in this game a long time ago. Think it in terms of risk and reward. For instance, if my freighter and goods worth 2B totally and the average possibility of losing it is 5%, I am risking 100m in the course. If the profit is l...
- by Beta Maoye - at 2017.03.23 12:53:28
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20. Low-sec Hopes and Changes - in EVE General Discussion [original thread]
Various security spaces exist for reasons .
- by Beta Maoye - at 2017.03.21 00:16:06
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